The Future Of Metal Gear

Episode 1 • September 27, 2025 • 01:01:39
The Future Of Metal Gear
Critical Debuff
The Future Of Metal Gear

Sep 27 2025 | 01:01:39

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We introduce ourselves as host and guests and go over some of the things we appreciate about video games in general and then discuss Konami's veteran developers supporting the idea of training new developers by recreating Metal Gear Solid 3: Snake Eater

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[00:00:21] Speaker A: This is Critical Debuff Podcast. Oh, my God. One second. [00:00:26] Speaker B: Do your voice, do your voice trills. [00:00:31] Speaker C: Let me do that. [00:00:38] Speaker A: This is Critical Debuff Podcast, and it's the only podcast where I completely forgot to write the rest of that intro. My name for the purposes of this podcast is Psynical spelled with a psy. And I'm here joined with my friends, Kalixin-- [00:00:53] Speaker C: Hi, I'm Calexen. [00:00:58] Speaker A: Pandagirl. [00:00:59] Speaker B: Hello. [00:01:00] Speaker A: And Violentpainter. [00:01:02] Speaker C: Present. [00:01:06] Speaker B: So, of course you'd be that kid. [00:01:10] Speaker A: On this podcast, we're going to be exploring a range of topics centered around video games, from current events to our own experiences with those games. So in order to kind of get to know each other a little bit more in that sense, I wanted to ask, what are your favorite games? Or what is your favorite game? And if you want to elaborate, I want to. It'll kind of tell everyone how you are looking at games and what you really respond to, so I'll go first. So I think as a story and as the kind of experience that you would only be able to go through before the age of the Internet for finding out all these little details in Majora's Mask, which is a Legend of Zelda game. And it was, it was actually just kind of weird because when I got the game, it was for Christmas one year, and I was looking at it the whole time I thought I was holding Ocarina of Time. I went to go put it into the N64 that I had. I. I got through it and I was just like, dang. It's like, where's Hyrule Castle? Just like a dumb six year old like, where's Hyrule Castle? Like, where's Zelda? And then you just keep going through this story that just gets darker and darker and I'm just like, when are we gonna get the big sword? And I just remember, like, by the time I beat the game the first time, I was like, damn. I was like, I guess this wasn't Ocarina of Time. But like, I loved how interconnected everything is. Like, the, the, the three day cycle that it takes you on really gave me a pressure that I wasn't really able to feel before, like, as a kid. Because when the clock is winding down, especially when it was going as fast as it was without slowing it down, you feel a lot of pressure to move quickly. And so I think it's, I think it was one of those examples for me where you had to work under pressure and like, figure something out and stay thoughtful even when you're running out of time and knowing that you're running out of time the whole time. And plus the, the, the characters, even though like a lot of them were from Ocarina of Time, I think they're just so excellently well written. And I think the fact that there are so many parts that come from like the outside world of Clock Town where the main setting takes place, it all intertwines within all the areas that you visit and everyone has a connection with all of these places around it. I thought it was just really well written. And I love the art, love the art style and yeah, I kind of attribute it to like so much of what I, what I like about games. It's games that just really make you think. So I like time trials and like Marvel Blast. Marvel Blast Ultra is the old one, but now they have marble it up and I've been playing that, but I really just. I don't know. The grim, dark atmosphere of the entire game really, I think is what stuck with me and it kind of influenced the rest of what I ended up enjoying later in life. So like such a strong degree because when you're a kid and you see the world burn for the first time, then you're just like, you feel like really guilty and you feel so connected with the world by that time, like you had just watched everything happen and then you still watched it burn. And so you just feel like you failed. And I didn't, you know, from my mind, like if I failed, like the game was gonna break or something like that. [00:04:41] Speaker C: Yeah, I remember playing like Oracle of seasons or ages and like just the back and forth of the times on the game Boy, just seeing like it all like red and sad and then you fix it. It's like got waterfalls. It's so nice. Like, whoa. As a kid that was pretty significant. [00:04:58] Speaker A: Yeah. Finding there's. There's always a secret under a waterfall. It's like the always logic now you just gotta. If you see a waterfall or something, there's a secret behind it. What about you, Kalixin? What would you say is your favorite or favorites or what games are you playing? [00:05:13] Speaker C: Well, I have a little bit of a different approach to that answer. Also I have laryngitis, so I usually sound really bad. But not this bad. Um, I would say, I mean, it depends on the genre. Like I can't pick out any specific game that really hits me. Like Majora's Mass hits you. I mean I have a lot of favorites, but I mean if I'm talking MMOs, I always go back to old school runescape. There's a saying on there. You never quit. You just AFK longer. And I pretty much how it is always. Yeah. I always come back to that game if you're some like more RPG esque sort of games. I really liked Kingdom Hearts 2 and Dark Cloud 2. Oh man. Another day. Oh yeah. But that's. That was one of the first things me and Psynical bonded over. We're like wait, you like Dark Cloud? Are we just. You just could be best friends. [00:06:08] Speaker B: Like you're like that spider man. Mean, pointing at each other like huh? [00:06:12] Speaker C: Yeah. [00:06:12] Speaker A: Instantly send them a virtual hug via dm. Yeah. [00:06:16] Speaker C: Accepted it graceful, gracefully. That would be like for RPG and like if I'm totally roguelike, it's going to be some of like Hades talk. Like roguelike hard like deck builder sort of roguelikes. It's gonna be Monster Drain. So it just depends. Like I can't say any of them are specifically my favorite. It's just if I'm in the mood for a certain game type, I know what my favorite of that game type is gonna be. [00:06:40] Speaker A: Nice. Okay. [00:06:41] Speaker C: Whether it's like oh wow, I'll never know. I'm gonna get next verse. Maybe I'll get a rare drop in this game verse. I just want to hack and slash and mindlessly go about spamming stuff. It just kind of depends on my mood. [00:06:56] Speaker A: But yeah, yeah, we've all been getting back into old school Runescape and we've been watching you play it for a while and it just kind of. I got everyone in and now we started. Started a clan, right? [00:07:10] Speaker C: Yeah, we got a clan on old school runescape. We have old school Runescape Chat and like roll on my discord. We have. It's. It's gotten pretty big. I mean wow. Streamers started playing. It's just been growing year over year for the past 10 years. 12 years anyways. [00:07:29] Speaker A: But yeah. [00:07:30] Speaker C: Why. [00:07:31] Speaker A: Why the sudden boom? [00:07:32] Speaker C: Not to detract too far from the favorite games, but I mean just briefly. I mean WOW. Players got tired of certain things about WOW. Wanted a new MO. RuneScape scratched that itch. And then also the developers are just on top of it with updates repeatedly. They just don't really miss and if they do, they fix right away. So great developers, great community. It's kind of a timeless game and you can do whatever you want. You can do some hardcore rating on it where you have to precisely click every.06 seconds or you die. Or you can click it once every 10 minutes and AFK and have it on your second monitor while you're working and never lose your gains and also gains that never are overlooked. Everything you do in the game permanent. You start playing again in five years. Everything you did five years ago is not devalued. It's not like there's no fomo. [00:08:29] Speaker B: I think I like that part of it. [00:08:31] Speaker C: I can go on for hours, days about RuneScape. But yeah, that's the gist of it. [00:08:36] Speaker A: Maybe we'll have a larger discussion about it. [00:08:39] Speaker C: Yeah, look past the graphics and that. It's a 2002 shell. It's evolved a lot since then. Old school runescape. [00:08:48] Speaker A: So yeah, it's. It's been a lot of fun getting back and I. This is the first time I've been a member and I'm having. I'm having some fun checking out like all the new areas I couldn't explore before and getting all the agility stuff. It's taking a while, but I'm still enjoying. Is kind of one of those things where I did spend like eight hours the other day between answering phone calls and like putting in like notes and stuff. Like I was doing my agility runs just like over and over. [00:09:18] Speaker B: I really like that that you could play it on the side because I'm like a super casual gamer. I don't. Yeah, I don't really like getting into things that like, I can only play this game and I can't focus on anything else for, you know, a few hours straight or whatever. I really like that part of it that you could just have it like on, like you said, just on a second screen while you're doing something else. [00:09:38] Speaker C: Yeah, it respects your time and at the same time slaps you in the face for time. Like, you know, you'd play casual like that, but then there's like if you play like an Iron man mode where you have to get everything yourself, there are a lot of things in the game that are like one out of 3,000, one out of 6,000 drop chance. And in that regard it's like if you want to go for every single thing like that better be lucky or want to put in the hours. But it's got game modes and game types for everybody. So I mean, however you want to play it, it's pretty, it's a sandbox mmo. It's got you. [00:10:11] Speaker A: So that's sick. [00:10:13] Speaker D: That's really cool. To support that difference of a playstyle, casual or power gaming, I'm looking at the concurrent players for old school runescape 214,000. [00:10:26] Speaker A: Holy shit. [00:10:27] Speaker D: That's a lot. [00:10:28] Speaker A: Is that just on Steam? [00:10:29] Speaker D: No, that's on RuneScape's website is what I'm looking on. [00:10:33] Speaker C: Oh, everything's linked. So yeah, they got Steam launcher, they got their official launcher. They even like work with like third party client makers that make like really good launchers for the game and put them on their official launcher because the players love them so much. So yeah, it's super community driven game. Nothing gets put in the game unless it's voted on by the community. A lot of MMOs can learn from that instead of ruining their MMOs with bad updates. Games in general actually. [00:11:02] Speaker B: But I think now's a good time to join actually because they're adding that new. What is it sailing. So it's like everybody's gonna be new to it, might as well join. [00:11:12] Speaker C: Yeah. Playing this game blind is some of the most fun I've seen people have. Like, I see all the like new players playing and man, watching the streams of them blindly bumbling around. Oh man, you're like screaming at the monitor. You're like just go over here and pick this thing up. Oh my. What are you doing? But at the same time you're like, God, it's so cute watching this noob figure it out. You got people that like have been played it for you know, 20 years and they'll literally still be playing. Making new accounts to specifically play the game in a new way. Like restricting your accounts to only one part of the map, you are not allowed to ever leave that map. And then trying to make the most of that. Get all your 99s and like do the hardest content in that map being so limited with your gear and everything you can get. Like I said, sandbox. It's. The whole world is your oyster on this game and that's why the content and the creators, they never stop. But I think I'm done glazing runescape for now. [00:12:10] Speaker A: Well, yeah, that just tells you how passionate you are. Runescape sponsor us yeah, free membership. What about you, Panda? [00:12:16] Speaker B: So like I, I said a little bit earlier, I'm. I'm a really casual gamer to be honest, so I, I like to play games for like a month straight and then never play it again or come back to it like months, months later. So actually something that's like. Exactly. It has to be something that's very easy to pick up and it can't feel like too devastating, you know, like if I die and lose everything if it, if it's devastating like that, I don't like that. And I, I don't Want to make, like, choices in the game that are going to feel, like, super impactful, because I just want to enjoy it while I'm playing it, you know, like, just casually. So I guess some games that would stick out to me because of that are like the Sims. Yes, it's very girl. Answer. I like the Sims, specifically Sims 2, but I like all the Sims. [00:13:04] Speaker A: Sims 2 is my favorite. [00:13:06] Speaker B: Sims 2 was the best. I could go into a whole Sims deep dive. And I actually have written a Sims 2 deep dive, so maybe we'll get into that another day. But, yes, I do love Sims 2. I really love Minecraft. I just like sandbox games, being able to build stuff like that. And when I was younger, I was super into the Super Mario World on the Super Nintendo. Played that, like, on repeat. And that game. That was a beautiful game, by the way. I think it still looks really beautiful. The levels are just the way it's designed. It just looks. It just looks so nice. [00:13:35] Speaker A: You said world. [00:13:35] Speaker B: And then I also. Yeah, Super Mario World on the Super. [00:13:38] Speaker A: Nintendo World is my favorite. [00:13:40] Speaker B: Yeah, it's really nice. I love the. The controls in it. It just feels like, even now, going back and playing with it, like, the controls just feel so. So right. Like, I think I heard someone describe it. Like, the controls are tight. So, like, you'll be running one direction and then you run back in the other direction and it immediately does it. You know, you're not going, like, if you die, it's your fault, basically. [00:14:02] Speaker A: Yeah. Like, you have a lot of control in that situation. [00:14:06] Speaker B: Yeah. And then another game that I actually remember playing a lot is Fallout four. Now, I will say I never played any of the other Fallouts. I know a lot of people will probably think it's controversial to Say old Fallout 4 is the best. I'm not saying it's the best because I haven't played the other ones, but I did really enjoy Fallout 4. I liked just the World, and I don't know, I just like that game. So I definitely should check out the other Fallouts and see how those are. [00:14:32] Speaker A: I think Fallout 4 is a. Would be, like, a really good, like, introduction for someone that hasn't gotten into it before, but I do. You do make a lot of impactful choices, however. [00:14:43] Speaker B: So I've read a lot about the other games, and I think people would actually say that Fallout 4 is almost less impactful than any of the other games. [00:14:52] Speaker D: Yeah, I'd agree. [00:14:54] Speaker A: I don't know how to describe it. It's. There's. There is a good Amount of weight behind some of the stuff that you do in some of the other games that I don't know that I felt with with four. But I still think that four had like the best like definitely the best gun play for what we have now. But I think that might be a controversial take actually from like, for like Fallout. I mean because the 5's not out and like I think the fall 76 is running on the same exact part of the engine that four is. Or maybe to some degree it's. It's upgraded. [00:15:29] Speaker D: But I think four feels better like mechanically. But yeah, I do like making a big impact on the world and story and so like yeah, I felt like 4 didn't deliver that for me. But I don't know, I just spent less time with it than the other games. Like New Vegas for sure. [00:15:49] Speaker B: What is your favorite game? [00:15:51] Speaker D: My favorite game, it's a pretty recent game. I will put Clair Obscure Expedition 33 at number one. I've always loved turn based RPGs and like this one's mechanics, story and world and like presentation and the length of it and the price and everything's just so tight on the game. The only thing I didn't like was like the way the dialogue was presented when you're interacting with like non major characters. But that's such a nitpick. It just felt kind of like a little, little prefab y. A little, A little. Just like cheap looking for those dialogue scenes. But I mean still the overall game like it gave me a challenge. It made me want to seek out all the little bits of content which I haven't found in a. In a game since Kingdom Hearts one like 100% ing a game. [00:16:46] Speaker A: Yeah. [00:16:47] Speaker D: And yeah, I just loved it. And I can't wait to see what else they're bringing the game. It took from my number one list and put it to second. If that sentence made sense. Ocarina of Time was originally at number one. [00:17:03] Speaker A: Oh snap. [00:17:04] Speaker C: Oh wow. [00:17:05] Speaker B: It beat it. [00:17:06] Speaker D: Yeah. For the longest time. Ocarina is beautiful game. Like I know it wasn't really like what you did still had an impact on the world in Ocarina of Time and you could generally like go where you want. The open world concept was super cool to me and I, I just love the vibe of the game. Yeah. Very grim, dark and I had the, the Ocarina of Time for real. I didn't have. I did have Majora's mask, but I, I was playing the right game. [00:17:33] Speaker A: Yeah. [00:17:34] Speaker D: And yeah, I, I love the Lost woods from beginning to finish traveling back and forth in time. And it was really cool when I was really young and wouldn't trade it for the world. [00:17:47] Speaker A: Yeah. [00:17:47] Speaker D: Yeah, it's badass, dude. [00:17:49] Speaker A: Yeah. I remember finally playing Ocarina of Time, like, well, after I played Majora's Mask, and I was like, oh, this is cool. And I did miss the fact that you couldn't play as multiple characters. But I also thought the story was. I would say, like, it felt more impactful than Majora's Mask because Majora's Mask is, like. If you think about its impact on the game's world, it's a. There's a range of interpretations on that. [00:18:17] Speaker D: Yeah. [00:18:17] Speaker A: That go all the way from none to absolutely everything. But it's. I really loved how Ocarina of Time did have that kind of dark. The first time I saw a. Oh, my God. Who is it that you see at the bottom of the well? [00:18:30] Speaker C: Navi. Where she should be. [00:18:34] Speaker A: I don't know if they had removed this from the, like, later copies, because I know there was some details in Ocarina of Time that had to be altered because there was, like, an uproar about some of those details. I think it was regarding the music for the fire temple, but. [00:18:50] Speaker C: Yeah. [00:18:50] Speaker A: So I don't know if in the later cartridge version of that, if they removed all of the blood that was in the bottom of the well. And. And seeing that, like, seeing. [00:19:00] Speaker B: I see that, I'm looking at cliffs. There's, like, blood just splattered everywhere, dude. [00:19:07] Speaker C: And you. [00:19:07] Speaker A: You're like a. You're a kid for the Shadow Temple, I think, right? [00:19:12] Speaker B: He looks pretty little. [00:19:13] Speaker D: I think you go back and forth for that one. I can't remember. [00:19:17] Speaker A: Yeah, the one in the graveyard right where you. Yeah, okay. Yeah, that's that, like. Yeah, that was that me. [00:19:25] Speaker B: So I never knew that these Zelda games were, like, so dark. Yeah, I never played the Zelda games, honestly, So I don't know. I just thought they were, like, some whimsical game with a fairy in it or something. I never realized how, like. [00:19:38] Speaker D: And they did, actually. [00:19:39] Speaker B: Dark. They are. [00:19:41] Speaker D: They did become that with, like. Like, Wind Waker put its toes in and there. And then Breath of the Wild and Tears of the Kingdom, like, fully bright and vibrant. I never played Skyward Sword. [00:19:53] Speaker A: I never played Skyward Sword either. Wind Waker is amazing. Breath of the Wild was really cool. Although, it's just. I. I don't like saying that it's, like, better or worse of any of the other ones. I just like saying that it's different. It's just very so. It's so vain, like, very laugh. So plainly different is what I'm trying to say that it's kind of weird to even compare them. [00:20:17] Speaker D: Yeah. [00:20:17] Speaker A: For me personally. [00:20:19] Speaker C: But see, I, I, I feel like I'm almost a poser when it comes to Zelda. I, I love, I love, like, the artwork of Zelda. I like, like, the Triforce and stuff. I mean, I think Link is cool. I like him on Super Smash and stuff. It's just. Oh, yeah, I, I, I had, like, almost like a, A bad start for every Zelda game I played. Like, I remember I was at my uncle's, and they let me play just about any game I wanted to. They had like, an N64, and I went to play Ocarina of a Time, and I was throwing a bomb around. I was like, oh, this is cool and whatnot. And my aunt came in. She's like, why are you playing that game? We didn't say you could play that game. Because I was on her save file, I guess. So that kind of ruined that game for me. And then I got in trouble. Yeah, well, they didn't tell me I couldn't play it, but either way, not going back to my old trauma. And then Majora's Mask. I was at my buddy's house, and we were just playing random games and whatnot, and he went to sleep. So I popped Majora's mask in, thinking, oh, this will be a fun time. And I was on hit save file, and he only had, like, 15 minutes left until the world exploded. So every time I would play, I got to play for 15 minutes and lose. I'm like, what the hell am I doing wrong? Like, I would change characters, I would change masks. I'd run to different. Every time I try to run tomorrow, I'd die in 15 minutes. Like, the moon would crash. Like, this game is stupid. So that ruined that game for me. And then I played The Game Boy 1, Oracle of Ages, and that freaking water temple made me pull out my hair. And then when I got older, I tried it again in my 20s, I was like, I'm smart now. I'll figure it out. With no guides. No, I didn't. So every time I played Zelda, the game is just like, someone is like, like said no or the safe outrun it for me. Or the game was way harder than I thought. But I like it. I'll probably play one day. I own all the old N64 Zelda games. I have all of them. I just don't. I never played them for myself from the beginning. I know I will eventually. And I got the Ocarina Time by the ds. I have a Zelda Hyrule, like Triforce ds, like a Golden with the Triforce on. And I have all this cool Zelda stuff, man. I just don't play it. And then I just. [00:22:46] Speaker B: You are a poser. [00:22:47] Speaker C: I know. It's. It's awful. [00:22:49] Speaker B: Psynical. Should have all that stuff. [00:22:51] Speaker A: Yeah. I'm the one. I'm the rightful owner. [00:22:53] Speaker B: He's the true owner of it. [00:22:56] Speaker A: You can hold on to it, whatever. [00:22:58] Speaker C: It's not my fault, though, man. [00:23:00] Speaker B: He's waiting for your death. [00:23:01] Speaker D: You're gonna give it to the guy who doesn't know the difference between Majora's Mask and Ocarina of Time. That's okay. [00:23:07] Speaker A: Yeah. [00:23:07] Speaker C: Oh, yeah. Coming from him. Right? Good. [00:23:10] Speaker B: But no, I wanted to say earlier it's kind of cool that a new game beat that out for you, because I feel like a lot of what makes me say a game is my favorite is, like, Nostalgia. [00:23:19] Speaker D: Yeah. [00:23:20] Speaker B: I would never say a new game is my favorite, so that's kind of interesting. [00:23:23] Speaker D: Yeah, the. It still, like, evoked nostalgia, too, from, like, all of the old JRPGs that it took influence from and everything the developers liked about it. So it hit that beat for me really hard. Was like, itemizing or your characters are, like, setting up their abilities and coordinating them together and, like, taking turns and strategizing. Yeah, I like that stuff. [00:23:45] Speaker B: And so we gotta try it out. [00:23:47] Speaker D: Even hit the nostalgia beat. Yeah, it's a really good game. Very awesome player. [00:23:52] Speaker B: And aren't they making another one or something? Or. Did I see that or. [00:23:55] Speaker A: Yeah, just got announced that they are, I think, beginning development on another one. [00:24:01] Speaker D: Yes, I. I think. I think it'll be like a standalone story is my speculation. Just like Final Fantasy has their standalone stories. Also another nostalgic. [00:24:12] Speaker A: Kind of exciting to think about. [00:24:14] Speaker D: Yeah, just something completely different, but, like, it's a clear, obscure game, so. [00:24:19] Speaker A: Man, that's really cool. [00:24:21] Speaker D: Yeah, I'm very excited, man. [00:24:23] Speaker A: I still have to beat that game. I still got to beat it. I'm so. I think I feel like I'm getting somewhere close to it, but I saw a gameplay clip of what Painter was playing something like, some time ago, and I realized I was like, oh, my God, this guy looks like he's, like, thousands of hours ahead of me. I don't understand. And so I have yet to figure out some of the later details, but I'm super Stoked. It's a really good game. It's the only game that I've ever seen like that where it makes you dodge and it makes you parry and you have to. And you can get out of any situation like that. If you. If you were perfect, you could always just parry or at least dodge and get out of the way. But I think that's the cool part is that you can always get. Yeah, you can always overcome the odds if you know how to parry. [00:25:14] Speaker C: Yeah, bro, I'm so ham fisted in games. I don't parry, dodge or anything. I'll block, but parry. And dodging naming, I'll just like kind of like kite or something or just edits or find a way to make that mechanic not that important. That's why I can't do souls games and shit like that. I just. I don't have. [00:25:32] Speaker D: They give you that option too and clear, obscure, you absolutely can tank it out. And there are builds that let you do that. [00:25:40] Speaker C: Damn. Really cool look into that game. Sounds kind of cool. [00:25:43] Speaker A: Yeah. [00:25:43] Speaker B: Sounds like it's made for everybody. [00:25:46] Speaker A: It appeals to absolutely everyone. [00:25:48] Speaker B: This is a generational game. Someone. [00:25:51] Speaker A: It's really good, but I'm. I just know like there's a suit somewhere that's like what everyone. Now that we've kind of explored what we were looking at, our favorite games and stuff, I figured we'll. We'll get into like this piece of news that I think is worth checking out. Basically there's a. There was an article by Games Radar that with like Metal Gear Solid Delta's release, there is a high ranking like veteran, like game gameplay programmer or director that kind of went into detail about why they were remaking the game in the first place. And I feel like it should have been. It should just kind of be the natural order of things. But there's a couple of caveats that I think should be considered. Basically he goes into saying that like the Delta game, Metal Gear Solid Delta is being remade. So that way the new generation of programmers know how to make a game and so they're able to take the code from the original game and implement it, put. Put new stuff on it, figure out how it works and then be able to build from it. So I think that's really cool. The thing is though, that I feel like there might be some sort of. Still some sort of controversy between the fact that Konami is the one that's doing this and the fact that Kojima is no longer the head or not the head or like one of the. One of their really good directors. And I think that it raises kind of like the question of like what this kind of means for the future of games media and how are we going to approach a new generation to create the future of gaming? And do you think that Metal Gear would have a future? So it just kind of poses the question like, what does this mean for sure of games media now that the devs have now age and we approach a new generation to create the future of gaming as we know it? And the most obvious elephant in the room. Do you think that Metal Gear has a future with the audience completely aware that Kojima is not going to be at the helm, lest we experience some kind of fucking miracle? I'd like to. I would want to bring up the example of like, Metal Gear Survive. The. This is a game that came out pretty shortly, I would say, like one or two years after Kojima had left Konami. They had some disputes over like financials. Basically. Kojima was really wanting to explore new technologies, new ways to create experiences and things like that. And Konami was, you know, a company and basically saying, hey, like, we're trying to downsize. We're not really trying to spend all this money on this research. And so it just. It led to a clash where the fallout resulted in Kojima having or leaving. Konami not having to leave, but creating his own studio, which is Kojima Productions. And they have made Death Stranding and now they've just recently released like Death Stranding 2, which I'm still trying to get through the beginning of Death Stranding. It's just like the combat's just kind of hard for me. But like, from what I've seen in that game, it's really weird. And some of the. Some of the scenes that I've seen from two as well, they look really. It looks really nice. Like I think right now it's on the PS5, so it looks really nice on the PS5. I. I think it's. It's cool that they're going to be able to learn how to make games like 3, like Snake Eater, but there are a lot of folks who are just big fans of Kojima. And I just don't know if the bias of knowing that Kojima is not going to be directing the experience from start to finish like he has for all of the other Metal Gear games. Survive, which flopped horribly and was not well received at all. It was found to be shallow and not full of any sort of creative direction. Literally just a reskin with an idea for a different type of gameplay. That was half baked. It really wasn't thought of at all. And following that with another Metal Gear game that isn't going to have the same creative mind behind all the other ones. Because the reason why some of the other ones are really notable is because they're fucking weird. Like there's. There's some shit that goes on that just makes you scratch your head sometimes and there's a lot of lore to dive in. Very easy to get lost. But that's kind of like part of the excitement. It's. It's that there's these details that you learn to connect over the. Over the games. And these games have different graphical, you know, fidelities to them. I don't even know if I'm using that word correctly. And I think that if they're going to be making a new game based on Snake Eater one, I think that's a great choice because Snake Eater had my favorite implementation of the games that I've played, which were 1, 3 and 5, ironically enough, my favorite out of those games, which allowed you to camouflage and like have a number for the amount of camouflage that you had during wherever you were and being able to change that and looking cool and like trying different shit. And I also think it had like some of the coolest story beats out of some of the other games as well. I think it just flows better as a story. Before we started the podcast, I was actually going on a rant on how, like, how complicated the story really. Kalixin knew a bunch about it because he had seen some videos about it that kind of summarized it. But me, as someone that's been playing some of these games, I still can hardly put my. I can hardly wrap it around my head is what I'm trying to say. [00:31:17] Speaker C: Yeah, Kingdom Hearts, Metal Gear and Five Nights at Freddy's. Good luck on any of those. Figuring that out with someone breaking it down for you. [00:31:24] Speaker A: Yeah, like there's, there's no less than a two hour dissertation on any of those topics. But I think it's cool. I think that it's important to be able to teach those programmers, like, how to make games that were well regarded and to figure out what went well with them and what can be improved. Because games of today, it's very important that the process is like really smooth and like really easy to get into the delicate. [00:31:49] Speaker C: The. [00:31:50] Speaker A: The never ending delicate balance of trying to figure out how to make something easy to learn but hard to master. [00:31:58] Speaker C: Well, first of all, I just want to say, like, it's really awful how a Lot of these like Ubisoft, Konami, EA used to be names that were like, man, oh, they're making a new game awesome. And nowadays we're like, oh man. I feel like almost any new game by like an established developer is almost looked down on nowadays. So I mean, Kojima, I know it's not quite the case, but it seems like all these companies, like they live too long and eventually become villains, you know? [00:32:34] Speaker A: Yeah, yeah, sad. [00:32:36] Speaker C: But as far as your points, it's hard to say because you'll have game studios say, oh, this guy worked on XYZ 10 years ago and he's going to be part of the team for this and everybody's like, oh wow, that's going to be awesome. And it flops. So hard hype culture, big blame for that, I think. But then you have new indie developers where it's just like they got five bucks and an i5 computer and they just go at it and they make a game that blows any triple A out of the park. So I almost don't know if it matters a whole lot like teaching people the old ways or like helping them move forward with how Kojima used to do things or EAS do things because indies where it's kind of at right now and it's all new small studios, I think they're kind of figuring it out for themselves and showing it that like AAA and you know, old dogs and you need some new tricks and sometimes they're just pumping games with nonsense and like, I feel like there has not been many good remakes. There hasn't been many good threes or fours of games or remasters. It's. It's kind of been mostly flops. So I think Osley bring in some of these indie people and have them help make some of the game. [00:34:08] Speaker B: See, that's where the problem is a lot though I too feel like the indie people get eaten up into these bigger companies and then it ruins everything. [00:34:16] Speaker C: That's another thing. Yeah, like ea, they'll purchase a studio and they'll run into the ground to I guess get rid of competition or I don't know what the reason might be. I'm sure it's more complicated than that. But yeah, I mean there's gotta be some protections for them or something or whatever the contracts they sign. They really gotta look out for themselves more. Not let the big companies bully them around with paychecks that eventually get taken away when they dissolve your studio. [00:34:44] Speaker A: I'm a firm believer that like indie is the future especially I guess the most Prominent example right now being Sam Fall Interactive. I don't, I wouldn't consider them like I don't think they're considered indie but double A. And so I feel like the smaller is better at this point in time right now because these more focus experiences that people are putting out are delving specifically into their niche and then that niche begins to grow and sometimes they develop new niches like similar to how like Dark Souls created a whole new genre of games or it influenced a lot of games to become what they are now. Like you know, stealth games like, like Metal Gear obviously like what we're discussing. But I also think, I think the best example to me would be like a Splinter Cell Chaos Theory. I think that has the most robust like stealth mechanics in any game that I've ever played. And I don't think it's beat honestly. It's in terms of immersion. You have this sound meter which if you're walking slowly enough then you aren't going to trigger too many sounds that are going to be loud enough for a person to hear. But there's a meter and there's a little bar and if that, if your sound bar goes over this certain part of the meter then they, then the enemy can hear you and so they're alerted to you and so just in. And the same thing works for the light. Like if you're standing in a dark place like in a completely pitch black place then you could be figuratively like right next to the enemy and they wouldn't be able to notice you. And there are some occasions in that game where it actually like that. But I think being able to take those older ideas and make and improve upon them the way that Clear Obscure did with the JRPG mechanics and turn based battles and really like revitalizing it. It's not like turn based battles weren't like, weren't this way before. Like they never where you had to react to them. We I think the earliest example that I can think of would be Super Mario RPG. And so what they really did was finally give a game like that the kind of esthetic that it needed the way that they wanted to tell their story. And it really just showed a lot of creativity and you know, just something different which, which is why I think like indie and I guess AA as well are going to be the future of like where we get our good games from and where we're going to get the most value for the games. [00:37:13] Speaker C: So yeah, I can't, I can honestly not remember the last time I played a AAA Game just that is like anywhere near new. Like I'd go back and play really. [00:37:22] Speaker A: Old ones and, and there are so many games now that come out now that are constantly getting upheld. You know like schedule one was a big one for a while. People were all over that. [00:37:34] Speaker D: Game rocks. [00:37:36] Speaker A: Repo I think is still big. Yeah. You know Phasmophobia had a phase where it was really big. And so I think it's really just about like more focused content that gives you a chance to enjoy unique circumstances within that sort of gameplay. So you just aren't going to see AAA developers take chances like that. Not, not too often anyway because any risk of the stock going down at all means that the whole company is going to go under like it's the end of the world. And so we only want the data on what has worked instead of never being able to predict what would work or what. Like so I don't know. So they look to Fortnite it's definitely and I, I see your double edged sword. Clickson because like the, if the new, if the old ways are ancient for and if, and if there are new ways that could be done better about it then I think it would be important for developers to have that sort of information handy. And I think for the, for a lot for, for most part they do the, the Internet's crazy and there's something, I think it's GDQ is what they call it. No, that's game done. That's games done quick. What am I thinking of? They have a game developers GDC Game Developers Conference and I used to watch a lot of those. I, I, I think about designing a game all the time. I just don't do it. They have a lot of resources available to them and so like I think if we are going to be building those communities to help each other learn what worked in the past and what, what might be able to be tweaked towards the future now that we have these fresh new like programmers then I think that's, that's, I think that to me it's a step in the right direction for Konami as much as I don't like their business practices for the most part. But I'm also going to give it to them because they manage Resident Evil. Right? Am I, am I incorrect on that? [00:39:34] Speaker D: No. [00:39:35] Speaker A: Back, back. Sure. They're the ones with the rights with Resident Evil and as far as I can tell Resident Evil has been making a killing lately and especially with the release of eight and now we're upcoming to nine and the remake of four, which I've played four a billion times in every single medium VR. Like yeah, GameCube, Wii fucking. And now the remake on PC. And that remake is so good, dude. I don't know who they talk to. But not only is the game just like viscerally beautiful, it's. It's also. It manages to keep the action intact and keep that pace without losing any of its charm. Capcom are doing great things right now, in my opinion, so I think that's a good step in the right direction. And I'm really curious to see about what happens with, with Metal Gear because I would think that. I think the public will be like very cautious if they do release another one. And they would have to absolutely destroy with any sort of preview before the. The public's going to take it at all seriously. And they also have to demonstrate the sort of creativity that Kojima was capable of possibly in another direction. Because even if they tried to do it like Kojima, they're always going to fall flat. Kojima couldn't even replicate that. That's why he makes games vastly different every time he makes one. So that's. It's. It's my belief that we're. We're only getting Delta now because they have been wanting to continue making Metal Gear games with the Fox engine for a long time already. And Survive would be an example of that. Continuing to earn the bag on like a well developed ip. And as a business, I get it. However, I think. I tend to think Konomi thinks that they have it easier said than done and that they'll have a lot before they could even think about rebranding Metal Gear in any recognizable way away from Kojima. So I am going to Replay three and then I'm going to buy Delta and then I'm going to play the rest of the series. And I'm really excited to revisit it. [00:41:42] Speaker D: I hear people having fun with Delta. [00:41:44] Speaker A: Delta looks fun. I'm not even trying to look at any gameplay because apparently it's perfect. They even included the subsistence stuff. Like there was two versions of Snake Eater, right? They had Snake Eater and then they had another Copist which had bonus content. And that bonus content was Ape Escape. So you can play Ape Escape as Snake in Metal Gear Delta, which is so cool because you can't even do that right now on the Snake Eater copy that we have and the master collection. At least I don't think I didn't see it in the menu. Oh. That's all I'm saying. But. But yeah, that shit's cool. [00:42:23] Speaker B: I've never played the Metal Gear, so I don't have too much to give on that. [00:42:28] Speaker A: I wouldn't even be able to tell you where to start, honestly. If you. If you want to start chronologically, then you would start with three, but there's a slew of different timelines and different ways to kind of observe the story that you would really. You should just see if you can find out more. Like, you know, if it's through playing the games or if it's through video. [00:42:49] Speaker C: There's always that argument, should I play chronologically or by release? And it's like, once a thing has so many games, it's. I don't know, it's kind of hard because, like, doing by release, the old stuff is so dated on some things. And like. Like, look at Star Wars. Like, you are like, oh, yeah, you can't watch 1, 2, 3 first because it spoils stuff. A lot of people are like, well, no, well, six is like the finale. So do four, five, and then two, three, and then six, but skip one because it sucks. And just there's so many different orders of stuff. Like Kingdom Hearts, another one like that, where order gets all over the place. [00:43:28] Speaker A: Yeah. [00:43:29] Speaker C: And everything on different consoles. And Five Nights, like. Like I was saying with Metal Gear and Five Nights at Freddy's, never played the games, but I looked up lore videos on them just because it's insane how the lore goes on there and how different each game is. But, yeah, it's. [00:43:47] Speaker B: We should ask the listeners what they think. How should I play the Metal Gear games? [00:43:53] Speaker C: And also, out of Five Nights at Freddy's, Kingdom Hearts and Metal Gear, which has the most convoluted storyline, I think Kingdom Hearts, just because it has ridiculous time travel and things, you just kind of have to, you know, just shoe wages, like. Yeah, that makes sense, I guess. As opposed to, like, Metal Gear and Five Nights, where you can kind of get some sort of chronological thing that makes sense. It just takes a lot of work. [00:44:20] Speaker A: Yeah. And then you have to ask yourself if it's worth it. [00:44:24] Speaker C: No. [00:44:28] Speaker A: So, yeah, tell us whether you think Metal Gear. Right. Feature, or if Konami is just officially shitting the bed. Um, we're gonna have channels up on YouTube, TikTok, Spotify, wherever podcasts are available, and so you'll be able to leave your comments there. And that way we can, you know, review some of those comments for maybe the next episode. So, yeah, so that's. That's all I got. Anyone else have anything? [00:44:52] Speaker B: Did you want to Say something else. Painter or did you just have that there just in case? [00:44:56] Speaker D: Oh yeah. I mean I'm in VR. I have a short thing on VR wondering what Yalls thoughts are. There is going on at Meta. They are making like so many different prototypes of headsets that aren't even planned for market release. So many, so many different highly, highly technical ways. They're pouring tons of money into different highly technical ways to like view VR like lenses and field of view changes and everything. And it looks like they are making a huge, huge step with field of view going up to like 180 horizontal and 120 vertical is pretty crazy. I think an average human field of view is about 200 vertical. And what is it for horizontal? [00:45:45] Speaker A: Let's look it up. [00:45:46] Speaker D: Field of view. [00:45:46] Speaker A: It's actually very interesting. I didn't know that about the varies. [00:45:49] Speaker D: Okay. Oh actually it's 135 vertical and 200 horizontal. So VR right now really close. Yeah, like a thunder. Yeah, it's just under like human field of view. Which is crazy because yeah, right now horizontal we're looking at 108 for the quest 3 and then 96 for vertical. You still see like little black border in your peripheral. But I think VR is getting there. The headsets for this look about look pretty big. Like Quest two size, Quest three size. [00:46:26] Speaker A: Are they still like wireless? [00:46:30] Speaker D: Yes. [00:46:31] Speaker A: Okay. Because I think that's the only way that you know a market will grow for VR is if it's wireless. There's no other way. And I think they have, I think they have to figure out a way to do it without those, those like scanner, those radars, infrared radars. I don't know that some people are going to want things like that in their home. If they were going to implement it and if they just had it all built at the same thing, then that'd be the only way. It has to be simple as hell. [00:46:57] Speaker D: That is solved. Yeah. There is base, base stationless tracking you can get with the Steam ultimate trackers. I don't know that it's super amazing. Haven't tried it but yeah, I hope they don't have to buy those. [00:47:12] Speaker B: I really love the idea of VR and I want VR to be so cool. Like how they show it in the movies where unrealistic but it's like actually puts you in the game, you know. And like the coolest thing that I've seen them do with VR is they open like those little arcades basically for VR where you get strapped up and you're on like A moving pad so that you're staying in one place, but you can move around, you know? Like, I feel like that's the only way that I would really, really get into VR, because I want to feel really immersed in it. That's what I want out of VR if I'm going to play VR. [00:47:46] Speaker C: Or you can lay down in your bed and just clicks into your neurons and you could just start controlling everything through your brain. Like, that's, that's like super. That. That's like Elon Musk, Neuralink, whatever. [00:47:59] Speaker A: That's some sci fi, man. [00:48:01] Speaker B: And like, I wanted to be our headset, but, like, that's what's stopping me is like, I feel like I would play with, like, mess with it for a little while just like, as a cool new toy and then never touch it again. [00:48:11] Speaker C: I got one for free way back in the day with one of my Samsung phones. And it was like, fine. It was like super early. It was like the Samsung gear. [00:48:19] Speaker B: Yeah, I remember those. I had one as well. You just put your phone in? [00:48:23] Speaker C: Yeah, I got some funny things out of, like, I had my dad do a virtual roller coaster and he was sitting there and he, like, jumped out of the couch, like, whoa, whoa, whoa, whoa. You whoa this. And he took it off. [00:48:34] Speaker B: He's like, old people with VR is awesome. [00:48:37] Speaker C: It's like, funny. Yeah, it's like, funny for a gag with that. And there's like some funny games you do with your friends and stuff. Like, just like some silly shit. But, like, do you deal with it really any game? My big thing with VR is I want it to be where it's like more RPG heavy. Like, I feel like I'm swinging the sword or I see this cool upgrade, I see my character upgrading. I mean, there are some very rudimentary games like that, but for the most part, it's just not there yet. I don't know if it ever will be. But I mean, you know, VR is a really cool concept, but it's just never been fleshed out enough to the point where I'm like, oh, yeah, I'll drop a thousand bucks on that. [00:49:16] Speaker B: But maybe this growth is a good thing that they're doing with this Boba or whatever it's called. [00:49:20] Speaker D: Yeah, it's a big cost. Ask for somebody, like, really, like, I don't know what hooked me. Like, boxing in VR was a lot more cool than I thought. And you actually get a good workout. Like, you're, you're ducking, you're moving and you're. And you're punching with your body. I have a lot of fun with like blade and sorcery. It's like this sandbox game where you have a ton of these medieval weapons that you can play with and it's like physics based fighting. You can wear your full body tracking in it if you spent the other thousand dollars. But it's, it's definitely a niche market and I agree. I don't think it's there yet like for a net, like a normal consumer, normal gamer. Like it's just too much to ask for somebody right now. But holy moly. I, I definitely got way into it and with VRChat being a social platform and like kind of like a, a junior junior learning like game dev spot too where there's a whole economy for, for people who are making characters and worlds and environments and assets for these characters that I don't know. I don't know a lot about game dev, but I'm starting to learn more and more about 3D because I'm able to support myself through this economy. Uh, and it's, and it's really like, it's really hard to find VR gear right now. And I think that's like a positive thing for VR because like the demand is like totally outweighing the supply. The supply is way behind. Like you can't get your hands on anything. It sucks. [00:51:01] Speaker A: So you're saying the market for VR has been growing? [00:51:04] Speaker D: Yes. And it's, and it's too big for the supply right now. Like we need a new headset. We need more face tracking options. We need more affordable full body, easier full body. And yeah, Valve is always sold out of their index stuff and that's a super old headset, super old set of controllers and they're always sold out. That's crazy. [00:51:26] Speaker B: Oh, I didn't even know that because I haven't even like looked into getting one. I know we like thought about it for a minute because like you said, it's good for exercising. Yeah, I need to exercise. So I did think about that. [00:51:37] Speaker D: It is a game changer for exercise. I love like I just killed 12 waves of gladiators and I'm, I'm in a full sweat. I've gotten my cardio. It's, it's great. [00:51:46] Speaker A: I have a little fun doing. [00:51:47] Speaker C: It was good for that. [00:51:50] Speaker B: Oh yeah, I did want to play Beat Saber. Yeah, I used to watch people play that a lot. [00:51:54] Speaker A: I play. One of my favorites is gorn. [00:51:57] Speaker D: Gorn. [00:51:58] Speaker A: That will get me into like, like, oh, this is a workout. Okay. I have a Couple of stories about Gorn. [00:52:05] Speaker C: Yeah, I got that on my wish list is Gorn. [00:52:08] Speaker A: So it's Gordon is this. It's like a sandbox kind of fighter thing where you can pick up a couple of different types of weapons. They have all sorts of weapons actually for this game, but it's basically like medieval Rome, Coliseum fighting. And you can set it up where there's like a story, there's a short little story, and then you can also have like an endless mode, but basically you're fighting off all these other warriors in the coliseum. And it's so funny and it's also just so satisfying because there are some weapons where you have to one hand and some weapons that you have to two hand. And I don't know how they do it, man, but they feel really like. Like you are swinging it. So yeah, they, they give you like all these weapons to be able to like chop up all these other warriors with. And it's so funny. And there are. It really feels like the, the weight of your swing or the. Or even, you know, how fast that you swing matters and that kind of feedback from a VR game. If you want like a AAA experience. The closest. I'm not going to say the closest. I do think it's like a really good experience. And plus, like, even if you want to modify it, there's team workshop for it now. But Half Life Alyx would probably be the first thing that I would tell you. It is one of those experiences that I really thought VR was going to just like explode after that game came out. [00:53:29] Speaker B: You were like, this is it. [00:53:31] Speaker A: Yeah, I was like, this is. This is like the standard, the new standard for like, best VR game because there's so many little details and Valve teaches you how to do so many mechanics very naturally and they're always really good at doing stuff like that. So it's. It's super impressive. I think it's. It's also kind of weird because I know we. Another Half Life game for so long. Like, we were all, you know, waiting three. Whoops. We were all waiting for episode three. And when this game came out, people were just taken aback. It's like, oh, man, now I have to spend the money on like a VR headset and the game to be able to figure out what's happening here. But if you're a fan of Half Life and you haven't played it yet, I would say it's a. It is a must. And if you're a fan of technology, it is also a must because it's it's just so graphically impressive. There's so many details. And if you watch, like, the documentary and how they were developing it, you. You figure out just how optimized this game is. And I think more and more companies need to be taking note. I'm kind of looking at you, Activision, like, you shouldn't be more than 60. Honestly, there's just no reason for it. But the. If you. If you learn how to optimize your games better, not only will it run better, you're going to have more sales, because word of mouth is the strongest point of sale. And this is the kind of, like, community that you need to build. Yeah, yeah. You need to be able to offer those experiences, and you need to make it feel like it was a deal paying full price. That's the only way that you can make it happen. And you can only do that if it's good. So make them better. [00:55:13] Speaker D: Do better. [00:55:14] Speaker A: Yeah. As simply as I can put it, but yeah. Half Life three or Half Life Alex is incredible. I can. I did actually Recommend it. [00:55:25] Speaker B: Watch H3 H3. Playing that half, like Half Life, Half Life Alex. Now that I'm thinking about it, I've totally seen this game. [00:55:33] Speaker A: Yeah, it's so cool. If you're gonna get any game, if you're gonna spend the money on any. So, like, I've seen it go as low as, like, 20 bucks on steam, so you might want to wait for it to do that. But 1,000%, I recommend, will change your mind about VR and it will make you think that there is a future for this. But people need to put in the time and the work and the effort to be able to create experiences like that. Because a lot of these other games are very like, you do one thing and you do it this way. And Alex is one of those games that allows you to take on a lot of situations in a lot of different ways, giving you the access to do that and all in VR. So that's why I would say take notes. [00:56:20] Speaker D: Yeah, it's a challenge, for sure. There's. There's like a whole level of comfort that you have to satisfy for VR and, like, a little bit of compensation, too. Like, games need to move slower when you're in VR because it's your physical body. You need to make sure everybody can play this game. And it's just like, it can't be too fast and in your face because that's just uncomfortable for a lot of people. And it's directly in your face. The screen is touching your eyeballs. Really hard to render. You have to render the game twice. Super heavy. [00:57:01] Speaker A: Yeah. There was one time where we were in VR chat. This was years ago. There's this place where they have, like, a swing that you can just, like, swing on. I got on that swing and it was like, taking the Avid, my avatar, and like, positioning it to where it looked like it was swinging, but I'm standing still, and so I'm instantly getting sick. I'm like, whoa. Like, I was like, this is what they were talking about. But I do not get sick like that very easily. [00:57:33] Speaker D: Yeah, that. That one's sickening for me, too. And I can play VR just fine. The McDonald's Swing. [00:57:39] Speaker B: The McDonald's Swing. [00:57:41] Speaker C: Yeah. [00:57:41] Speaker A: Don't fuck with the swing, man. [00:57:43] Speaker B: Don't go to the fucking McDonald's swing. [00:57:45] Speaker D: Yeah. Or do. [00:57:46] Speaker B: I've never been in VR chat. I still need to wanna. I still wanna try that, but I don't have a VR headset, so I'd be like, just on my. [00:57:52] Speaker C: I played without a VR headset. Like, I don't know, like, six, seven years ago at this point. And it was like. I don't know. It was fine. Like, it definitely seemed like people that had the whole VR setup were having more fun and were more expressive. Like, what? That move for me was like my face and my arms because I used the keyboard and mouse. But, I mean, it's definitely a social experiment. I made some really cool friends on there. Nothing really lasts with any of the friendships, but, you know, you just hop in a world and you do some weird mini games for, like, a couple hours with these people, and then that's it. And then there was, like. I remember one thing. Everybody went this. This lounge, and this one guy would just log in and start playing piano and stuff, and he would take requests and just all the avatars just sitting there chatting while this guy's playing piano. Like, this is like. It's like the nerd's way of going to a bar or something. It was just. Yeah, it's definitely a cool experience. It was very busy, busy game with a huge amount of people. So it just was very easy to find any variety of person on there. But it was very fun for the time I played it. I had some, like, I said, really good times on there, but, man, I didn't have the whole setup. [00:59:14] Speaker A: Of course, one thing I would say, oh, go ahead, painter. [00:59:17] Speaker D: No, yeah. They did add webcam tracking for your hands and facial expressions. Now for VR chat. [00:59:23] Speaker C: Yeah, VTubers are a big thing, probably because of VR chat and stuff. Like just that technology coming from people liking that sort of thing. [00:59:32] Speaker D: Yes. That's all. [00:59:34] Speaker B: I'm so ready for the world to be like one of those movies that you see where you put it on. You're like, you're like, you're. The real world is not where you actually live. [00:59:44] Speaker C: Ready, player one. Type of. [00:59:46] Speaker A: Yeah, you're ready for that? [00:59:48] Speaker B: I'm ready. I'm so ready. [00:59:52] Speaker A: Just put me in a cryo chamber. [00:59:55] Speaker D: I. I really liked Cyberpunk's rendition of what a future VR headset would be. The, like, brain dance, like rapid flashing lights. I guess it would, like, simulate rem. [01:00:08] Speaker A: So that's crazy. [01:00:09] Speaker D: Which is really, really cool idea and sounds feasible. I don't know, but. [01:00:13] Speaker B: Oh, you want them? You think they could do that, Gary? [01:00:17] Speaker D: Yeah, Try it out. Try it out. Scientists. [01:00:21] Speaker B: Yeah, scientists. [01:00:22] Speaker A: Let's see what you got. Yeah. Make my brain dance. [01:00:26] Speaker D: Give me the brain dances. [01:00:28] Speaker A: Cool. I think that's all the time that we have for today's show, but I wanted to thank everyone for coming on. We've done this intro podcast like five times at this point. [01:00:39] Speaker B: Yeah. Our fifth podcast. [01:00:42] Speaker A: No, no, no, no. [01:00:43] Speaker B: This is the first one. You're right. [01:00:45] Speaker C: First try. We're just this natural. Guys. [01:00:48] Speaker D: Trust one, take. [01:00:51] Speaker B: One take wonders. [01:00:53] Speaker A: Exactly. I'm actually just going to edit that part out and keep this in, including what I'm explaining right now. [01:01:00] Speaker D: Nice. [01:01:00] Speaker A: But yeah. So we are planning on doing weekly releases again. You'll find us on Spotify, you'll see clips on TikTok, you'll see wherever you can find a podcast. And we are also going to be having a channel on YouTube that you can support as well as well as other ways. So stay tuned for that. Thank you guys for listening. Be sure to reach out to us and we will see you guys next week. [01:01:30] Speaker C: Critical Debu. [01:01:32] Speaker B: I can't do it.

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